Dream/.gitignore

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# Unity .gitignore
# Based on GitHub's Unity.gitignore template
# https://github.com/github/gitignore/blob/main/Unity.gitignore
# Temporary files
*.tmp
*.temp
# OS generated files
.DS_Store
.DS_Store?
._*
.Spotlight-V100
.Trashes
# Unity generated files
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
# MemoryCaptures
/[Mm]emoryCaptures/
# Asset meta files (should be committed)
# *.meta
# Auto-generated Android files
/[Aa]ndroid/
# Auto-generated iOS files
/[Ii]OS/
# Visual Studio / MonoDevelop generated files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.aab
*.unitypackage
*.app
*.exe
# Crashlytics generated file
crashlytics-build.properties
# Godot specific ignores
.godot/
.import/
export.cfg
export_presets.cfg
# Godot 4+ ignores
.godot/editor/
.godot/export_templates/
.godot/mono/
.godot/script_templates/
# Godot build outputs
*.pck
*.zip
# VS Code / Continue configs
.vscode/
.continue/
# Mono generated files
.mono/
# Project-specific ignores (add your own below)
# Large binary files that shouldn't be versioned
*.blob
*.mem
*.asset (if large)
# Temporary test files
*test*
# Log files
*.log
# Package manager cache
/[Pp]ackages/
# NuGet cache
[Nn]u[Gg]et/
# Optional: ignore large media files (uncomment if needed)
# *.png
# *.jpg
# *.mp3
# *.wav
# *.fbx
# Keep these directories but ignore their contents (except .gitkeep)
!*/**/.gitkeep