121 lines
1.6 KiB
Plaintext
121 lines
1.6 KiB
Plaintext
# Unity .gitignore
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# Based on GitHub's Unity.gitignore template
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# https://github.com/github/gitignore/blob/main/Unity.gitignore
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# Temporary files
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*.tmp
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*.temp
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# OS generated files
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.DS_Store
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.DS_Store?
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._*
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.Spotlight-V100
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.Trashes
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# Unity generated files
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/[Ll]ibrary/
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/[Tt]emp/
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/[Oo]bj/
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/[Bb]uild/
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/[Bb]uilds/
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/[Ll]ogs/
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/[Uu]ser[Ss]ettings/
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# MemoryCaptures
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/[Mm]emoryCaptures/
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# Asset meta files (should be committed)
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# *.meta
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# Auto-generated Android files
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/[Aa]ndroid/
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# Auto-generated iOS files
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/[Ii]OS/
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# Visual Studio / MonoDevelop generated files
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ExportedObj/
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.consulo/
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*.csproj
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*.unityproj
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*.sln
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*.suo
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*.tmp
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*.user
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*.userprefs
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*.pidb
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*.booproj
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*.svd
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*.pdb
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*.opendb
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*.VC.db
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# Unity3D generated meta files
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*.pidb.meta
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*.pdb.meta
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# Unity3D generated file on crash reports
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sysinfo.txt
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# Builds
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*.apk
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*.aab
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*.unitypackage
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*.app
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*.exe
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# Crashlytics generated file
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crashlytics-build.properties
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# Godot specific ignores
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.godot/
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.import/
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export.cfg
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export_presets.cfg
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# Godot 4+ ignores
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.godot/editor/
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.godot/export_templates/
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.godot/mono/
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.godot/script_templates/
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# Godot build outputs
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*.pck
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*.zip
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# VS Code / Continue configs
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.vscode/
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.continue/
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# Mono generated files
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.mono/
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# Project-specific ignores (add your own below)
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# Large binary files that shouldn't be versioned
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*.blob
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*.mem
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*.asset (if large)
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# Temporary test files
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*test*
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# Log files
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*.log
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# Package manager cache
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/[Pp]ackages/
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# NuGet cache
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[Nn]u[Gg]et/
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# Optional: ignore large media files (uncomment if needed)
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# *.png
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# *.jpg
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# *.mp3
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# *.wav
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# *.fbx
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# Keep these directories but ignore their contents (except .gitkeep)
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!*/**/.gitkeep
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